From the previos model, i continued on with interior rendering first by adding on blocks and applying materials to it.
By assigning materials to the blocks, i start to place my camera and get a test rendering.
By adding in mr. skyportal and adjusting the position of the sun, i light up the space to allow me to visualise how my space will look like.
Addition of Furnitures in full daylight and a test render to make sure that im on the right track :)
more and more furnitures. To make the cabinet, i created a box and used proboolean to create the slit.
For some of the material like electrical appliances, i import from external models found on the website and attached the bitmap onto the appliances. Some even comes with fully attached bitmaps or materials.
creating the incision by using proboolean and addition of handles.
Creating lights by using photometric light in a cylindrical form. i boost up the intensity quite high in order to get the lighting i want. Then another test rendering.
more lights...
using self illumintion to glow the sphere so that it looks like a downlight :P
after i finished adjusting i duplicate and here it is.
electricl stove from external model.
and exhaust fan from external model...
it took me quite awhile to deal with the bitmap the website provide but i used the default for metal as it looks nicer.
Test rendering before post production.
Final re-adjustment of lighting and sunlight. to give it a soft and evening kind of feel.
Final rendering for my 1st interior rendering. but something turn out after i finished. noticed that the lights on top of the counter has dissapeared and there is white pixel on the surface of the furnitures and ceiling.
to fix that, i use photoshop to do a bit of touch up and added in the lights. and here it is. :) Thanks to Vincent boo for the help as he helped me out a bit with all the photoshoping. :D
2nd Rendering.
this is where i left off after last submission :)
so to brighten up the space. i use mr. skyportal and adjusting the sun position. test render to see camera position, composition and lightings.
applying matrials to the glass panels.
I added a door and some plants from external models.
i also found a switch and import in :)
addition of photometric lights
and a bit of photoshoping :) and it's all done!























